Aion another in a long line of challengers
Hamburg – With clockwork regularity, there seems to be a new game wow power leveling every season released with hopes of unseating World of Warcraft (WoW) as the premiere online gaming experience. The cycle is predictable. Forums begin to buzz with speculation about all the upgrades to the new game. Magazines only fan the flames. Then the game appears and reality sets in. Another breakthrough: the characters on Aion can fly, once they reach wow power leveling the tenth level. That gimmick hooked more than 1 million players to the game. Now it’s coming to Europe, where it’s become a hit and a ray of hope for many gamers bored of World of Warcraft. But anyone who tests out the European version of the game will quickly see that there’s not really anything new there. Aion sticks fairly close to the ground rules of other online role-playing games. There are a lot of possibilities to design individual characters, but that doesn’t mean you won’t turn a corner and run into other avatars that look suspiciously familiar.
Since then, it has held off Vanguard, which suffered from technical problems; Lord of the Rings Online, which enjoyed some success; and 2008’s Age of Conan and Warhammer Online, both of which disappointed. But Aion’s South Korean developers at NCSoft wow gold have already seen the game take off back home and have ironed out some of the kinks that have laid past aspirants low. They have also taken pains to make sure the game will appeal to Western tastes. Thus, the game is less about non-stop carnage and more about quests where characters build up experience, the preferred format for Western players. Most quests require players cheap wow gold to kill dozens of lower-power rivals – a process drubbed as the “kill ten rats principle” of gaming – before coming up against a truly worthy adversary. At the end of the day, Aion feels very similar in this regard, except for the fact that characters can fly. It remains to be seen what NCSoft has set up for the endgame, since it will be months or years before players get that far – which is standard with online role-playing.



