Bullying Or Viable Strategies

If you want to level fast you'd better use your aion gold and then buy some powerful equipment , this will help you a lot . Happy hunting ! Right back when I first started playing Everquest, I soon heard the words “ganking” and “griefing”. These were terms coined to describe activities that were outside of the considered norms of acceptable behaviour. For instance, in EQ it was possible to purposefully ‘train’ NPC enemies onto unsuspecting players and wipe them out completely. It was a side effect from the game design as enemies were incredibly tenacious and would literally chase you until you were either dead or reached another zone. They were also incredibly fickle and aggressive and had no qualms about focusing their attention on anyone else that got in their path. Fansy the Bard became infamous for this and it was an activity that was bound to not only irritate players but also attract the attention of the GMs. So long as this made clear, players don’t seem to have a problem with it either. The other end of the extreme are games like WoW which heavily shackle players (not necessarily a bad thing) and protect them from ‘anti-social’ behavior. This of course stems into the whole risk vs reward discussion and even into the hardcore vs carebear debate.

If you want to level much quicker , you can buy our cheap aion gold for getting the useful equipment and helping you level faster. A little later when I started playing Dark Age of Camelot on a FFA PvP server I had my first ganking experience. I distinctly recall my level 8 character being killed repeatedly at my spawn point by a level 50 Lurikeen Eldritch. Eventually I had to pull the plug and walk away because he just wouldn’t stop and, suffice to say, it put me off PvP for a while. However, unlike trains in Everquest, this was not considered a player offense and the GMs would do nothing about it as they deemed it to be a perfectly legitimate PvP activity. Of course now we have games like EVE Online in which infiltrating corporations, betraying comrades and robbing banks are not only legitimate parts of the game but actually part of it’s appeal. It’s all very confusing. It seems to me that the more freedom the developers bestow on the player, the less they will interfere with the activities that go on within the games walls.



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