Make tooltips accurate and we will know its functioning as designed

As a Aion gold player, sometimes you may need aion gold . The price is low. If you believe us, we will try our best to make service for you. It seems like most of this is part of the game design, but the relevant information is not included in spell tooltips - so we don't know how things are supposed to work and we assume they are broken. We only know the developers intention for a skill by reading the tooltip. It seems like NCSoft would be doing both themselves and the community a favor by making an effort to update tooltip accuracy. I have found several examples of tooltips that are either just plain incorrect, or omit key information. I know casters are frustrated by some of the casting mechanics. My Templar has a skill called "Rage" that gives me a damage absorption shield and an increase to my attacks. Through game play I have also noticed that while it is active it provides immunity to stuns. I have tested it while grinding on several mob types with stuns and proven conclusively that I cannot be stunned while Rage is active. Now I am curious…does it work against player stuns? Does it work against other types of debuffs…perhaps knockdowns, spins, fears, etc? I don't know because the tooltip doesn't mention it at all.

Are you searching for Aion gold for upgrading your equipment? We can provide it with low price and fast delivery, and we also serve Aion Powerleveling service for players who need it, please come and have a look! I had a hard time choosing Templar, but I also particularly hate being stunned. If I had known how Rage works the decision would have been easier. But even now I don't know if its working correctly. Maybe it's broken and NCSoft will silently remove the stun-resistance in the night to fix it. The point is that I don't know how it is supposed to work until NCSoft writes an accurate tooltip. Ultimately, players will ferret out every last detail of the mechanics for every skill. But I don't think that gives NCSoft a free pass to leave inaccurate tooltips. I think the players deserve to know what to actually expect from our skills from the mouth of the people who decide what they do.



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